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Age of charlemagne mods
Age of charlemagne mods








The last chieftain of the Ripuarian Franks, Sigobert the Lame, joined forces with Clovis I, who rallied the Franks against the Alemanni and reunited the Frankish tribes. The Ripuarians, given an impetus towards social unity by the Roman-administered city, were increasingly relied upon to provide protection for the empire, serving as a buffer against the more warlike tribes to the east. In 310 AD, the Emperor Constantine had a bridge built across the Rhine at Cologne to facilitate trade with them. Beyond being an annoyance, the Ripuarians were among the most peaceful of Rome's neighbors. Primarily a pastoral people, the Ripuarian Franks lived in small settlements and homesteads along the west bank of the Rhine, supporting themselves by fishing and hunting along with the occasional raid on Roman holdings. This brought a split in the Franks into the Ripuarian Franks (the first group) and the Salian Franks (the second). In the 3rd Century AD, some Franks raided Roman territories along the river, while others migrated into the empire and settled in Gaul. More information and the first previews will come very soon, so stay tuned for that.The Franks were a tenuous confederation of Germanic tribes settled in a strip of land along the right bank of the Lower Rhine, the border of Rome in Germania.

  • Play in your language of choice - full translations for English, French and Spanish.
  • Flavour events to give a distinct feeling while playing in all regions across the map.
  • Decaying Roman legions, reconquest mechanics and foederatus contracts.
  • Migration mechanics designed dynamically to give choice to players and the AI, with special features for Slavic tribes.
  • Dynamic decisions and events giving birth to new empires and leading to the implosion of old realms.
  • A unique government system with transitions and continuities, from Bureaucratic, Gupta and Sassanid rulers to Sub-Roman realms becoming Feudal.
  • Overhauled religions, with unique heresies and schisms, ranging from Christian church councils to the Rise of Islam.
  • Complete redesign of the culture map, dozens of new cultures with accompanying melting-pots.
  • New bookmarks and timeline, play between 476 and 800, with all emblematic dates being featured.
  • It will aim to represent the period known as the Early Middle Ages, Late Antiquity or "Dark Ages", with start dates in 476, 535 and much more. This mod will build upon the existing WtWSMS mod for CK2, which you may or may not be already familiar with (if not, do not hesitate to check it out, CK2 is free!).

    age of charlemagne mods

    In this thread I intend to post the progress towards the release of a Migrational Era mod for CK3.










    Age of charlemagne mods